Posts

CCR

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This was really fun to do!  used a “png-tube” (animated avatar using pictures) to explain this as cohesively as possible. Art is by Makowka! Here it is!

FINALLY!!!!

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 Our film, Rendevous is finally out!!!  https://youtu.be/jMTyuFPca34?si=tTd2ysEEJuPKpjcE

Font has changed!!

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Currently, my film is in its final stages- and we had a big problem; our title wasn't importing correctly. While my title sequence recordings with the beads were intact, we had to dabble with some fonts to fit the limits of our new editing program; Luma fusion. Luma fusion is a mobile video editor allowing for more flexibility for our lead editing and file sizes while still giving us quality and necessary tools. However, we led to the road bump of our font not being available in this program- making our title that we worked so hard on being very clunky and off-putting. So we decided on a new font: Funny enough it's a Christmas font! Here's the link below: https://www.dafont.com/mercy-christole.font

Wishlist

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Hypothetically, if we could have a perfect, high-caliber film with a huge budget, I'd like to discuss what I would do! oooo actors! Personally, this might be difficult for me, as I don't watch acted films as much as I do voice-acted films. However, I know that for the actor of my character, Ayo Edebri would be an almost immediate option. I just think she's crazy talented and also has a young face perfect for acting as a teenager. I also think the full film should include a strong mother character for the MC to rely on, and I think Angela Bass would be the perfect actor for such! Costumes: I would be hiring designers from all my favorite J-fashion brands. For example, I would need pieces from ACDC Rag, connection shops like Dreamy Bows, and stores in Shibuya 109 like Liz Lisa, Mars, and maybe even an expensive piece from "baby, the stars shine bright” or “angelic pretty!” Location: easy. Washington D.C. I want the characters to live in America but get a diverse metropo...

Music and Sounds!

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 Ok- so obviously we cant really use copyrighted music in this film, leading to some difficulties as I knew the perfect music for most of this!  I was most heavily inspired by Japanese music, especially the calming tunes by lamp- my personal favorite being their song Yume Utsusu. It took some time to find a replacement for such, so here's a few copyright free songs I considered to make up for it. (insert songs here) In addition, sound wise, I used a lot of foley for this project- recording loud bead noises, humming, etc and also a lot of inserted sounds such as door swinging and car pull ups. I got these resources from epidemic sound and free sound, including a few chimes  I made myself too through a dj app! that was fun, as despite being a creative I am not a single ounce of musically talented- maybe thats a new area for me to discover as I get older!  This project overall gave me an opening to new creative mediums to explore- so hopefully I can continue to do so!...

Updated Editing!

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Tuyetnhi is still the main person working on editing at the moment, but I've had my hand in stuff too! Mainly handing resources (music, voiceover, foley work etc.) and showing her what shots and edits id like. My main hand in actual physical editing was with my phone, increasing the quality and overall look of our shots, and helping to give pointers as to where certain sounds and music will start.  Because of the difference from our original film camera shots to our phone camera shots especially with lighting) I may have to record an extra scene or two explaining the change in lighting. So far I've primarily been using capcut, i-movie, and google drive for uploading and working with the film footage, so hee are some pictures of  my work on that now!  

Specific camera shots/Angles!

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    While completing the last bit of editing, I contemplated a thing or two. My favorite part of the filming process were the shots and angles we took. We thought up a lot of our ideas on the spot, so I'm going to go through a few of them and what I enjoyed about them! Close-ups on the desk The close-ups towards the desk and props (for example, in this scene, a close-up towards the makeup) really established a clear idea of the characters personalities solely through the things they own and play around with. Hip-level shot A shot from shoulder level allows for a wide view of the overall scene and gets close to human view, allowing for a natural and homey feel as we establish the secondary characters existence. Ground-level shot A ground-level close-up of the shoes allows for a focus on a feature you typically wouldn’t be able to see, further characterizing the character’s actions and establishing the character’s view of time as they wait for their friend.